modeled in ZBrush +Â Blender, textured in Substance Painter, rendered in Toolbag
From a character design by Mole Wang
Wireframe and polycount of the model
Texture details for the character, props and dragons (3sets of 5maps, 2048px square each)
A view of all the different texture maps, on character
WIPs and random additional screenshots~
Some fun with a cell shading render made by Lee Devonald (AlmightyGir) for Marmoset Toolbag​​​​​​​